The use of games in non-game contexts has attracted the interest of researchers from several fields. As the world’s population is growing older and there is an urge to develop new technologies to support older adults, great attention has been given to apply game technology in healthcare services. Older people are at a greater risk for the onset of neurocognitive disorders, which encompasses dementia. The detection and monitoring of these neurocognitive disorders require the use of Cognitive Screening Instruments (CSI). There are a number of well-researched available screening tools; however, they are associated with several drawbacks. The potential of using video games as an alternative instrument to assess cognitive performance while promoting entertainment has been investigated by the research community. In this paper, we conduct a scoping review of the current state of the art of games as CSI for older adults. This review aims at providing a snapshot of the extent and achievements of the research available in this field. We found that, in the last years, the use of games to screen cognition is becoming more relevant. An interesting mix of well-known and non-conventional games was observed, with the majority showing high levels of correlation and agreement with one or more existing assessment tool that is currently well-accepted by healthcare professionals.
** Best paper Award